Soulcalibur: Broken Destiny
Unlike Tekken 6, which is essentially a port of the home console versions, Soul Calibur: Broken Destiny will be a PSP original. It will feature a roster of more than 20 characters, including mainstays Voldo, Mitsurugi, Ivy, and Cassandra along with a new character called Dampierre. That's him looking campy up top. No Yoda though. Same with Darth Vader.
One cool feature in particular is a lighting system that lets stages have different times of day. An enhanced character creation system will also be included along with local ad-hoc multiplayer. There's also a single-player campaign that's designed to teach players the intricacies of the game. Think of it as a long, detailed tutorial, if you will.
Soul Calibur: Broken Destiny will be officially unveiled at E3 09. You know, with all these new ad-hoc games coming out Sony really should start setting up the Ad-hoc Party service outside Japan. Just a thought. Maybe they'll have something for us at E3.
Tekken 6
PlayStation Portable users will be getting an iron fist straight up their you-know-whats when Tekken 6 hits the PSP, which will be right alongside the game's PlayStation 3 and Xbox 360 versions. Namco Bandai is shooting for a Q4 launch for the home console versions but we don't have a clear-cut release date yet.
The PSP version will feature additional content, stages, and items as well as an ad-hoc multiplayer mode using "original" and "fan favorite" characters. It'll also have a "Ghost" infrastructure mode that will let players upload their characters' data and download that of others.
Here are a few screenshots.
A little bit about myself
My name is Sakis, I'm an indie games developer from Greece. I started game development as a hobby in early 2005 with Game Maker. I was one of the first developers back then who give more focus on 3D games using Game Maker (which is mostly for 2D games).
Most people may know me from Game Maker Community (with username sakisa) as the creator of the games Crimelife, Guns & Spurs, Mythology, Super Smash Battle and many more.
Now I'm using Unity3D to make games for iOS and Android. My most recent game 'Angel in Danger' which is a 3D platformer is published by Crescent Moon Games for iOS and Android.
In my real job I work as a web developer for a company here in Greece. I know C#, Javascript, html, css, php. I also work as a graphics artist and I also design the graphics for my own games (2D and 3D).
Today game development is my second job, still with the same passion and excitement.
- My portfolio here
- My games developed with Game Maker can be found here.
- My published iOS and Android games be found here.
- I you want to contact me about anything visit this link.
Most people may know me from Game Maker Community (with username sakisa) as the creator of the games Crimelife, Guns & Spurs, Mythology, Super Smash Battle and many more.
Now I'm using Unity3D to make games for iOS and Android. My most recent game 'Angel in Danger' which is a 3D platformer is published by Crescent Moon Games for iOS and Android.
In my real job I work as a web developer for a company here in Greece. I know C#, Javascript, html, css, php. I also work as a graphics artist and I also design the graphics for my own games (2D and 3D).
Today game development is my second job, still with the same passion and excitement.
- My portfolio here
- My games developed with Game Maker can be found here.
- My published iOS and Android games be found here.
- I you want to contact me about anything visit this link.
Apr 28, 2009
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