A little bit about myself
My name is Sakis, I'm an indie games developer from Greece. I started game development as a hobby in early 2005 with Game Maker. I was one of the first developers back then who give more focus on 3D games using Game Maker (which is mostly for 2D games).
Most people may know me from Game Maker Community (with username sakisa) as the creator of the games Crimelife, Guns & Spurs, Mythology, Super Smash Battle and many more.
Now I'm using Unity3D to make games for iOS and Android. My most recent game 'Angel in Danger' which is a 3D platformer is published by Crescent Moon Games for iOS and Android.
In my real job I work as a web developer for a company here in Greece. I know C#, Javascript, html, css, php. I also work as a graphics artist and I also design the graphics for my own games (2D and 3D).
Today game development is my second job, still with the same passion and excitement.
- My portfolio here
- My games developed with Game Maker can be found here.
- My published iOS and Android games be found here.
- I you want to contact me about anything visit this link.
Most people may know me from Game Maker Community (with username sakisa) as the creator of the games Crimelife, Guns & Spurs, Mythology, Super Smash Battle and many more.
Now I'm using Unity3D to make games for iOS and Android. My most recent game 'Angel in Danger' which is a 3D platformer is published by Crescent Moon Games for iOS and Android.
In my real job I work as a web developer for a company here in Greece. I know C#, Javascript, html, css, php. I also work as a graphics artist and I also design the graphics for my own games (2D and 3D).
Today game development is my second job, still with the same passion and excitement.
- My portfolio here
- My games developed with Game Maker can be found here.
- My published iOS and Android games be found here.
- I you want to contact me about anything visit this link.
Apr 19, 2011
Katapeltis running on iPhone!
It's a totaly rewritten from scratch version of the original PC game Katapeltis running on iPhone.
It took me than 4 months to port the game on the iOS devices. Everything is improved and fixed. Especially the physics engine. Also new and better graphics, many more levels carefully designed and also new sounds have been added to the game.
A much better and enjoyable experience comes finaly on the iPhone.
Trailer coming soon!
Game coming soon at the iPhone App Store!
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